[FS]Textdraw para freeroam

¿Tienes un FilterScript muy bueno y quieres compartirlo con los demás? ¿Qué esperas? ¡Muéstranoslo aquí!

Moderador: Ayudantes

Reglas del Foro
  • Al liberar un FilterScript, debes informar sobre qué trata el código claramente, imágenes o vídeos y la explicación de cómo usarlo.
  • En caso de que quieras publicar un TextDraw que únicamente cumpla una función estética (como ser un TextDraw que muestra el nombre del servidor), es decir, no cumple ninguna función más que decorativa/visual (a diferencia de un TextDraw que realiza la función de velocímetro y contiene los códigos para ello, por ejemplo), debe ir en la sección Guías y Aportes.
  • Si el link de descarga no funciona, el tema será eliminado.
  • Si no eres el autor del FilterScript o has utilizado códigos de otros autores, recuerda colocar los créditos correspondientes. (El plagio es motivo de sanción).
Responder
Avatar de Usuario
lauti2112
Avanzado
Avanzado
Mensajes: 651
Registrado: 02 Abr 2018 15:34
Ubicación: Argentina - Santa Fe - Rosario
Reputación: 30

25 May 2018 12:26

Bueno,saque la idea de un chico que hizo uno parecido,acá la imagen:

Imagen
Nota:se ve brillante un signo porque se me bugea el brillo,pero si ustedes lo ponen en su sv se ve bien

Código del FS:
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//CRÉDITOS A LAUTI2112 POR CREAR Y APORTAR

#include a_samp

#define FILTERSCRIPT

//aca los news
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;
new Text:Textdraw9;
new Text:Textdraw10;
new Text:Textdraw11;
new Text:Textdraw12;
new Text:Textdraw13;
new Text:Textdraw14;

public OnFilterScriptInit(){
CargarTextdraws();
return 1;}

public OnPlayerConnect(playerid){
TextDrawShowForPlayer(playerid,Textdraw0);
TextDrawShowForPlayer(playerid,Textdraw1);
TextDrawShowForPlayer(playerid,Textdraw2);
TextDrawShowForPlayer(playerid,Textdraw3);
TextDrawShowForPlayer(playerid,Textdraw4);
TextDrawShowForPlayer(playerid,Textdraw5);
TextDrawShowForPlayer(playerid,Textdraw6);
TextDrawShowForPlayer(playerid,Textdraw7);
TextDrawShowForPlayer(playerid,Textdraw8);
TextDrawShowForPlayer(playerid,Textdraw9);
TextDrawShowForPlayer(playerid,Textdraw10);
TextDrawShowForPlayer(playerid,Textdraw11);
TextDrawShowForPlayer(playerid,Textdraw12);
TextDrawShowForPlayer(playerid,Textdraw13);
TextDrawShowForPlayer(playerid,Textdraw14);
return 1;}


CargarTextdraws(){ //aca los textdraws
Textdraw0 = TextDrawCreate(641.199951, 147.099990, "usebox");
TextDrawLetterSize(Textdraw0, 0.000000, 4.578148);
TextDrawTextSize(Textdraw0, 444.399993, 0.000000);
TextDrawAlignment(Textdraw0, 1);
TextDrawColor(Textdraw0, 0);
TextDrawUseBox(Textdraw0, true);
TextDrawBoxColor(Textdraw0, 102);
TextDrawSetShadow(Textdraw0, 0);
TextDrawSetOutline(Textdraw0, 0);
TextDrawFont(Textdraw0, 0);

Textdraw1 = TextDrawCreate(495.200012, 150.079956, "FreeRoam");
TextDrawLetterSize(Textdraw1, 0.594798, 3.078402);
TextDrawAlignment(Textdraw1, 1);
TextDrawColor(Textdraw1, -1);
TextDrawSetShadow(Textdraw1, 0);
TextDrawSetOutline(Textdraw1, 3);
TextDrawBackgroundColor(Textdraw1, 65535);
TextDrawFont(Textdraw1, 1);
TextDrawSetProportional(Textdraw1, 1);

Textdraw2 = TextDrawCreate(450.400024, 139.626556, "------------------------------");
TextDrawLetterSize(Textdraw2, 0.449999, 1.600000);
TextDrawAlignment(Textdraw2, 1);
TextDrawColor(Textdraw2, -1);
TextDrawSetShadow(Textdraw2, 0);
TextDrawSetOutline(Textdraw2, 1);
TextDrawBackgroundColor(Textdraw2, 51);
TextDrawFont(Textdraw2, 1);
TextDrawSetProportional(Textdraw2, 1);

Textdraw3 = TextDrawCreate(450.399810, 176.960067, "---------------------------------");
TextDrawLetterSize(Textdraw3, 0.449999, 1.600000);
TextDrawAlignment(Textdraw3, 1);
TextDrawColor(Textdraw3, -1);
TextDrawSetShadow(Textdraw3, 0);
TextDrawSetOutline(Textdraw3, 1);
TextDrawBackgroundColor(Textdraw3, 51);
TextDrawFont(Textdraw3, 1);
TextDrawSetProportional(Textdraw3, 1);

Textdraw4 = TextDrawCreate(451.200012, 146.346618, "+");
TextDrawLetterSize(Textdraw4, 0.449999, 1.600000);
TextDrawAlignment(Textdraw4, 1);
TextDrawColor(Textdraw4, -1);
TextDrawSetShadow(Textdraw4, 0);
TextDrawSetOutline(Textdraw4, 1);
TextDrawBackgroundColor(Textdraw4, 51);
TextDrawFont(Textdraw4, 1);
TextDrawSetProportional(Textdraw4, 1);

Textdraw5 = TextDrawCreate(451.199920, 153.813278, "+");
TextDrawLetterSize(Textdraw5, 0.449999, 1.600000);
TextDrawAlignment(Textdraw5, 1);
TextDrawColor(Textdraw5, -1);
TextDrawSetShadow(Textdraw5, 0);
TextDrawSetOutline(Textdraw5, 1);
TextDrawBackgroundColor(Textdraw5, 51);
TextDrawFont(Textdraw5, 1);
TextDrawSetProportional(Textdraw5, 1);

Textdraw6 = TextDrawCreate(451.199920, 160.533233, "+");
TextDrawLetterSize(Textdraw6, 0.449999, 1.600000);
TextDrawAlignment(Textdraw6, 1);
TextDrawColor(Textdraw6, -1);
TextDrawSetShadow(Textdraw6, 0);
TextDrawSetOutline(Textdraw6, 1);
TextDrawBackgroundColor(Textdraw6, 51);
TextDrawFont(Textdraw6, 1);
TextDrawSetProportional(Textdraw6, 1);

Textdraw7 = TextDrawCreate(451.199981, 167.253295, "+");
TextDrawLetterSize(Textdraw7, 0.449999, 1.600000);
TextDrawAlignment(Textdraw7, 1);
TextDrawColor(Textdraw7, -1);
TextDrawSetShadow(Textdraw7, 0);
TextDrawSetOutline(Textdraw7, 1);
TextDrawBackgroundColor(Textdraw7, 51);
TextDrawFont(Textdraw7, 1);
TextDrawSetProportional(Textdraw7, 1);

Textdraw8 = TextDrawCreate(451.200073, 173.226608, "+");
TextDrawLetterSize(Textdraw8, 0.449999, 1.600000);
TextDrawAlignment(Textdraw8, 1);
TextDrawColor(Textdraw8, -1);
TextDrawSetShadow(Textdraw8, 0);
TextDrawSetOutline(Textdraw8, 1);
TextDrawBackgroundColor(Textdraw8, 51);
TextDrawFont(Textdraw8, 1);
TextDrawSetProportional(Textdraw8, 1);

Textdraw9 = TextDrawCreate(627.199584, 146.346557, "+");
TextDrawLetterSize(Textdraw9, 0.449999, 1.600000);
TextDrawAlignment(Textdraw9, 1);
TextDrawColor(Textdraw9, -1);
TextDrawSetShadow(Textdraw9, 0);
TextDrawSetOutline(Textdraw9, 1);
TextDrawBackgroundColor(Textdraw9, 51);
TextDrawFont(Textdraw9, 1);
TextDrawSetProportional(Textdraw9, 1);

Textdraw10 = TextDrawCreate(627.199951, 153.813278, "+");
TextDrawLetterSize(Textdraw10, 0.449999, 1.600000);
TextDrawAlignment(Textdraw10, 1);
TextDrawColor(Textdraw10, -1);
TextDrawSetShadow(Textdraw10, 0);
TextDrawSetOutline(Textdraw10, 1);
TextDrawBackgroundColor(Textdraw10, 51);
TextDrawFont(Textdraw10, 1);
TextDrawSetProportional(Textdraw10, 1);

Textdraw11 = TextDrawCreate(627.199707, 161.280059, "+");
TextDrawLetterSize(Textdraw11, 0.449999, 1.600000);
TextDrawAlignment(Textdraw11, 1);
TextDrawColor(Textdraw11, -1);
TextDrawSetShadow(Textdraw11, 0);
TextDrawSetOutline(Textdraw11, 1);
TextDrawBackgroundColor(Textdraw11, 51);
TextDrawFont(Textdraw11, 1);
TextDrawSetProportional(Textdraw11, 1);

Textdraw12 = TextDrawCreate(625.599853, 170.986602, "+");
TextDrawLetterSize(Textdraw12, 0.449999, 1.600000);
TextDrawAlignment(Textdraw12, 1);
TextDrawColor(Textdraw12, -1);
TextDrawSetShadow(Textdraw12, 0);
TextDrawSetOutline(Textdraw12, 1);
TextDrawBackgroundColor(Textdraw12, 51);
TextDrawFont(Textdraw12, 4);
TextDrawSetProportional(Textdraw12, 1);

Textdraw13 = TextDrawCreate(627.200073, 167.253265, "+");
TextDrawLetterSize(Textdraw13, 0.449999, 1.600000);
TextDrawAlignment(Textdraw13, 1);
TextDrawColor(Textdraw13, -1);
TextDrawSetShadow(Textdraw13, 0);
TextDrawSetOutline(Textdraw13, 1);
TextDrawBackgroundColor(Textdraw13, 51);
TextDrawFont(Textdraw13, 1);
TextDrawSetProportional(Textdraw13, 1);

Textdraw14 = TextDrawCreate(627.200134, 173.973236, "+");
TextDrawLetterSize(Textdraw14, 0.449999, 1.600000);
TextDrawAlignment(Textdraw14, 1);
TextDrawColor(Textdraw14, -1);
TextDrawSetShadow(Textdraw14, 0);
TextDrawSetOutline(Textdraw14, 1);
TextDrawBackgroundColor(Textdraw14, 51);
TextDrawFont(Textdraw14, 1);
TextDrawSetProportional(Textdraw14, 1);


}
  Cantidad de llaves: Abiertas(3)-Cerradas(3) | Lineas Totales: 200
AndrewQuintero
Baneado
Baneado
Mensajes: 401
Registrado: 30 Dic 2017 20:44
Reputación: 15

25 May 2018 13:29

lauti2112 escribió:
25 May 2018 12:26
Bueno,saque la idea de un chico que hizo uno parecido,acá la imagen:

Imagen
Nota:se ve brillante un signo porque se me bugea el brillo,pero si ustedes lo ponen en su sv se ve bien

Código del FS:
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//CRÉDITOS A LAUTI2112 POR CREAR Y APORTAR

#include a_samp

#define FILTERSCRIPT

//aca los news
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;
new Text:Textdraw9;
new Text:Textdraw10;
new Text:Textdraw11;
new Text:Textdraw12;
new Text:Textdraw13;
new Text:Textdraw14;

public OnFilterScriptInit(){
CargarTextdraws();
return 1;}

public OnPlayerConnect(playerid){
TextDrawShowForPlayer(playerid,Textdraw0);
TextDrawShowForPlayer(playerid,Textdraw1);
TextDrawShowForPlayer(playerid,Textdraw2);
TextDrawShowForPlayer(playerid,Textdraw3);
TextDrawShowForPlayer(playerid,Textdraw4);
TextDrawShowForPlayer(playerid,Textdraw5);
TextDrawShowForPlayer(playerid,Textdraw6);
TextDrawShowForPlayer(playerid,Textdraw7);
TextDrawShowForPlayer(playerid,Textdraw8);
TextDrawShowForPlayer(playerid,Textdraw9);
TextDrawShowForPlayer(playerid,Textdraw10);
TextDrawShowForPlayer(playerid,Textdraw11);
TextDrawShowForPlayer(playerid,Textdraw12);
TextDrawShowForPlayer(playerid,Textdraw13);
TextDrawShowForPlayer(playerid,Textdraw14);
return 1;}


CargarTextdraws(){ //aca los textdraws
Textdraw0 = TextDrawCreate(641.199951, 147.099990, "usebox");
TextDrawLetterSize(Textdraw0, 0.000000, 4.578148);
TextDrawTextSize(Textdraw0, 444.399993, 0.000000);
TextDrawAlignment(Textdraw0, 1);
TextDrawColor(Textdraw0, 0);
TextDrawUseBox(Textdraw0, true);
TextDrawBoxColor(Textdraw0, 102);
TextDrawSetShadow(Textdraw0, 0);
TextDrawSetOutline(Textdraw0, 0);
TextDrawFont(Textdraw0, 0);

Textdraw1 = TextDrawCreate(495.200012, 150.079956, "FreeRoam");
TextDrawLetterSize(Textdraw1, 0.594798, 3.078402);
TextDrawAlignment(Textdraw1, 1);
TextDrawColor(Textdraw1, -1);
TextDrawSetShadow(Textdraw1, 0);
TextDrawSetOutline(Textdraw1, 3);
TextDrawBackgroundColor(Textdraw1, 65535);
TextDrawFont(Textdraw1, 1);
TextDrawSetProportional(Textdraw1, 1);

Textdraw2 = TextDrawCreate(450.400024, 139.626556, "------------------------------");
TextDrawLetterSize(Textdraw2, 0.449999, 1.600000);
TextDrawAlignment(Textdraw2, 1);
TextDrawColor(Textdraw2, -1);
TextDrawSetShadow(Textdraw2, 0);
TextDrawSetOutline(Textdraw2, 1);
TextDrawBackgroundColor(Textdraw2, 51);
TextDrawFont(Textdraw2, 1);
TextDrawSetProportional(Textdraw2, 1);

Textdraw3 = TextDrawCreate(450.399810, 176.960067, "---------------------------------");
TextDrawLetterSize(Textdraw3, 0.449999, 1.600000);
TextDrawAlignment(Textdraw3, 1);
TextDrawColor(Textdraw3, -1);
TextDrawSetShadow(Textdraw3, 0);
TextDrawSetOutline(Textdraw3, 1);
TextDrawBackgroundColor(Textdraw3, 51);
TextDrawFont(Textdraw3, 1);
TextDrawSetProportional(Textdraw3, 1);

Textdraw4 = TextDrawCreate(451.200012, 146.346618, "+");
TextDrawLetterSize(Textdraw4, 0.449999, 1.600000);
TextDrawAlignment(Textdraw4, 1);
TextDrawColor(Textdraw4, -1);
TextDrawSetShadow(Textdraw4, 0);
TextDrawSetOutline(Textdraw4, 1);
TextDrawBackgroundColor(Textdraw4, 51);
TextDrawFont(Textdraw4, 1);
TextDrawSetProportional(Textdraw4, 1);

Textdraw5 = TextDrawCreate(451.199920, 153.813278, "+");
TextDrawLetterSize(Textdraw5, 0.449999, 1.600000);
TextDrawAlignment(Textdraw5, 1);
TextDrawColor(Textdraw5, -1);
TextDrawSetShadow(Textdraw5, 0);
TextDrawSetOutline(Textdraw5, 1);
TextDrawBackgroundColor(Textdraw5, 51);
TextDrawFont(Textdraw5, 1);
TextDrawSetProportional(Textdraw5, 1);

Textdraw6 = TextDrawCreate(451.199920, 160.533233, "+");
TextDrawLetterSize(Textdraw6, 0.449999, 1.600000);
TextDrawAlignment(Textdraw6, 1);
TextDrawColor(Textdraw6, -1);
TextDrawSetShadow(Textdraw6, 0);
TextDrawSetOutline(Textdraw6, 1);
TextDrawBackgroundColor(Textdraw6, 51);
TextDrawFont(Textdraw6, 1);
TextDrawSetProportional(Textdraw6, 1);

Textdraw7 = TextDrawCreate(451.199981, 167.253295, "+");
TextDrawLetterSize(Textdraw7, 0.449999, 1.600000);
TextDrawAlignment(Textdraw7, 1);
TextDrawColor(Textdraw7, -1);
TextDrawSetShadow(Textdraw7, 0);
TextDrawSetOutline(Textdraw7, 1);
TextDrawBackgroundColor(Textdraw7, 51);
TextDrawFont(Textdraw7, 1);
TextDrawSetProportional(Textdraw7, 1);

Textdraw8 = TextDrawCreate(451.200073, 173.226608, "+");
TextDrawLetterSize(Textdraw8, 0.449999, 1.600000);
TextDrawAlignment(Textdraw8, 1);
TextDrawColor(Textdraw8, -1);
TextDrawSetShadow(Textdraw8, 0);
TextDrawSetOutline(Textdraw8, 1);
TextDrawBackgroundColor(Textdraw8, 51);
TextDrawFont(Textdraw8, 1);
TextDrawSetProportional(Textdraw8, 1);

Textdraw9 = TextDrawCreate(627.199584, 146.346557, "+");
TextDrawLetterSize(Textdraw9, 0.449999, 1.600000);
TextDrawAlignment(Textdraw9, 1);
TextDrawColor(Textdraw9, -1);
TextDrawSetShadow(Textdraw9, 0);
TextDrawSetOutline(Textdraw9, 1);
TextDrawBackgroundColor(Textdraw9, 51);
TextDrawFont(Textdraw9, 1);
TextDrawSetProportional(Textdraw9, 1);

Textdraw10 = TextDrawCreate(627.199951, 153.813278, "+");
TextDrawLetterSize(Textdraw10, 0.449999, 1.600000);
TextDrawAlignment(Textdraw10, 1);
TextDrawColor(Textdraw10, -1);
TextDrawSetShadow(Textdraw10, 0);
TextDrawSetOutline(Textdraw10, 1);
TextDrawBackgroundColor(Textdraw10, 51);
TextDrawFont(Textdraw10, 1);
TextDrawSetProportional(Textdraw10, 1);

Textdraw11 = TextDrawCreate(627.199707, 161.280059, "+");
TextDrawLetterSize(Textdraw11, 0.449999, 1.600000);
TextDrawAlignment(Textdraw11, 1);
TextDrawColor(Textdraw11, -1);
TextDrawSetShadow(Textdraw11, 0);
TextDrawSetOutline(Textdraw11, 1);
TextDrawBackgroundColor(Textdraw11, 51);
TextDrawFont(Textdraw11, 1);
TextDrawSetProportional(Textdraw11, 1);

Textdraw12 = TextDrawCreate(625.599853, 170.986602, "+");
TextDrawLetterSize(Textdraw12, 0.449999, 1.600000);
TextDrawAlignment(Textdraw12, 1);
TextDrawColor(Textdraw12, -1);
TextDrawSetShadow(Textdraw12, 0);
TextDrawSetOutline(Textdraw12, 1);
TextDrawBackgroundColor(Textdraw12, 51);
TextDrawFont(Textdraw12, 4);
TextDrawSetProportional(Textdraw12, 1);

Textdraw13 = TextDrawCreate(627.200073, 167.253265, "+");
TextDrawLetterSize(Textdraw13, 0.449999, 1.600000);
TextDrawAlignment(Textdraw13, 1);
TextDrawColor(Textdraw13, -1);
TextDrawSetShadow(Textdraw13, 0);
TextDrawSetOutline(Textdraw13, 1);
TextDrawBackgroundColor(Textdraw13, 51);
TextDrawFont(Textdraw13, 1);
TextDrawSetProportional(Textdraw13, 1);

Textdraw14 = TextDrawCreate(627.200134, 173.973236, "+");
TextDrawLetterSize(Textdraw14, 0.449999, 1.600000);
TextDrawAlignment(Textdraw14, 1);
TextDrawColor(Textdraw14, -1);
TextDrawSetShadow(Textdraw14, 0);
TextDrawSetOutline(Textdraw14, 1);
TextDrawBackgroundColor(Textdraw14, 51);
TextDrawFont(Textdraw14, 1);
TextDrawSetProportional(Textdraw14, 1);


}
  Cantidad de llaves: Abiertas(3)-Cerradas(3) | Lineas Totales: 200
Es algo simple pero esta bueno :D Sigue asi!!
Mapper 15%
Scripter 40%
WebMaster 67%
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[Aporte] Solicitar Refuerzos como (FZ) Pulsa aca

[APORTE] Facción Narcos Para (PZ - OZ - FZ) Pulsa aca

TUXZINA ROLEPLAY
Avatar de Usuario
lauti2112
Avanzado
Avanzado
Mensajes: 651
Registrado: 02 Abr 2018 15:34
Ubicación: Argentina - Santa Fe - Rosario
Reputación: 30

25 May 2018 14:02

AndrewQuintero escribió:
25 May 2018 13:29
lauti2112 escribió:
25 May 2018 12:26
Bueno,saque la idea de un chico que hizo uno parecido,acá la imagen:

Imagen
Nota:se ve brillante un signo porque se me bugea el brillo,pero si ustedes lo ponen en su sv se ve bien

Código del FS:
 Codigo Pawno:
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191
192
193
194
195
196
197
198
199
200

//CRÉDITOS A LAUTI2112 POR CREAR Y APORTAR

#include a_samp

#define FILTERSCRIPT

//aca los news
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;
new Text:Textdraw9;
new Text:Textdraw10;
new Text:Textdraw11;
new Text:Textdraw12;
new Text:Textdraw13;
new Text:Textdraw14;

public OnFilterScriptInit(){
CargarTextdraws();
return 1;}

public OnPlayerConnect(playerid){
TextDrawShowForPlayer(playerid,Textdraw0);
TextDrawShowForPlayer(playerid,Textdraw1);
TextDrawShowForPlayer(playerid,Textdraw2);
TextDrawShowForPlayer(playerid,Textdraw3);
TextDrawShowForPlayer(playerid,Textdraw4);
TextDrawShowForPlayer(playerid,Textdraw5);
TextDrawShowForPlayer(playerid,Textdraw6);
TextDrawShowForPlayer(playerid,Textdraw7);
TextDrawShowForPlayer(playerid,Textdraw8);
TextDrawShowForPlayer(playerid,Textdraw9);
TextDrawShowForPlayer(playerid,Textdraw10);
TextDrawShowForPlayer(playerid,Textdraw11);
TextDrawShowForPlayer(playerid,Textdraw12);
TextDrawShowForPlayer(playerid,Textdraw13);
TextDrawShowForPlayer(playerid,Textdraw14);
return 1;}


CargarTextdraws(){ //aca los textdraws
Textdraw0 = TextDrawCreate(641.199951, 147.099990, "usebox");
TextDrawLetterSize(Textdraw0, 0.000000, 4.578148);
TextDrawTextSize(Textdraw0, 444.399993, 0.000000);
TextDrawAlignment(Textdraw0, 1);
TextDrawColor(Textdraw0, 0);
TextDrawUseBox(Textdraw0, true);
TextDrawBoxColor(Textdraw0, 102);
TextDrawSetShadow(Textdraw0, 0);
TextDrawSetOutline(Textdraw0, 0);
TextDrawFont(Textdraw0, 0);

Textdraw1 = TextDrawCreate(495.200012, 150.079956, "FreeRoam");
TextDrawLetterSize(Textdraw1, 0.594798, 3.078402);
TextDrawAlignment(Textdraw1, 1);
TextDrawColor(Textdraw1, -1);
TextDrawSetShadow(Textdraw1, 0);
TextDrawSetOutline(Textdraw1, 3);
TextDrawBackgroundColor(Textdraw1, 65535);
TextDrawFont(Textdraw1, 1);
TextDrawSetProportional(Textdraw1, 1);

Textdraw2 = TextDrawCreate(450.400024, 139.626556, "------------------------------");
TextDrawLetterSize(Textdraw2, 0.449999, 1.600000);
TextDrawAlignment(Textdraw2, 1);
TextDrawColor(Textdraw2, -1);
TextDrawSetShadow(Textdraw2, 0);
TextDrawSetOutline(Textdraw2, 1);
TextDrawBackgroundColor(Textdraw2, 51);
TextDrawFont(Textdraw2, 1);
TextDrawSetProportional(Textdraw2, 1);

Textdraw3 = TextDrawCreate(450.399810, 176.960067, "---------------------------------");
TextDrawLetterSize(Textdraw3, 0.449999, 1.600000);
TextDrawAlignment(Textdraw3, 1);
TextDrawColor(Textdraw3, -1);
TextDrawSetShadow(Textdraw3, 0);
TextDrawSetOutline(Textdraw3, 1);
TextDrawBackgroundColor(Textdraw3, 51);
TextDrawFont(Textdraw3, 1);
TextDrawSetProportional(Textdraw3, 1);

Textdraw4 = TextDrawCreate(451.200012, 146.346618, "+");
TextDrawLetterSize(Textdraw4, 0.449999, 1.600000);
TextDrawAlignment(Textdraw4, 1);
TextDrawColor(Textdraw4, -1);
TextDrawSetShadow(Textdraw4, 0);
TextDrawSetOutline(Textdraw4, 1);
TextDrawBackgroundColor(Textdraw4, 51);
TextDrawFont(Textdraw4, 1);
TextDrawSetProportional(Textdraw4, 1);

Textdraw5 = TextDrawCreate(451.199920, 153.813278, "+");
TextDrawLetterSize(Textdraw5, 0.449999, 1.600000);
TextDrawAlignment(Textdraw5, 1);
TextDrawColor(Textdraw5, -1);
TextDrawSetShadow(Textdraw5, 0);
TextDrawSetOutline(Textdraw5, 1);
TextDrawBackgroundColor(Textdraw5, 51);
TextDrawFont(Textdraw5, 1);
TextDrawSetProportional(Textdraw5, 1);

Textdraw6 = TextDrawCreate(451.199920, 160.533233, "+");
TextDrawLetterSize(Textdraw6, 0.449999, 1.600000);
TextDrawAlignment(Textdraw6, 1);
TextDrawColor(Textdraw6, -1);
TextDrawSetShadow(Textdraw6, 0);
TextDrawSetOutline(Textdraw6, 1);
TextDrawBackgroundColor(Textdraw6, 51);
TextDrawFont(Textdraw6, 1);
TextDrawSetProportional(Textdraw6, 1);

Textdraw7 = TextDrawCreate(451.199981, 167.253295, "+");
TextDrawLetterSize(Textdraw7, 0.449999, 1.600000);
TextDrawAlignment(Textdraw7, 1);
TextDrawColor(Textdraw7, -1);
TextDrawSetShadow(Textdraw7, 0);
TextDrawSetOutline(Textdraw7, 1);
TextDrawBackgroundColor(Textdraw7, 51);
TextDrawFont(Textdraw7, 1);
TextDrawSetProportional(Textdraw7, 1);

Textdraw8 = TextDrawCreate(451.200073, 173.226608, "+");
TextDrawLetterSize(Textdraw8, 0.449999, 1.600000);
TextDrawAlignment(Textdraw8, 1);
TextDrawColor(Textdraw8, -1);
TextDrawSetShadow(Textdraw8, 0);
TextDrawSetOutline(Textdraw8, 1);
TextDrawBackgroundColor(Textdraw8, 51);
TextDrawFont(Textdraw8, 1);
TextDrawSetProportional(Textdraw8, 1);

Textdraw9 = TextDrawCreate(627.199584, 146.346557, "+");
TextDrawLetterSize(Textdraw9, 0.449999, 1.600000);
TextDrawAlignment(Textdraw9, 1);
TextDrawColor(Textdraw9, -1);
TextDrawSetShadow(Textdraw9, 0);
TextDrawSetOutline(Textdraw9, 1);
TextDrawBackgroundColor(Textdraw9, 51);
TextDrawFont(Textdraw9, 1);
TextDrawSetProportional(Textdraw9, 1);

Textdraw10 = TextDrawCreate(627.199951, 153.813278, "+");
TextDrawLetterSize(Textdraw10, 0.449999, 1.600000);
TextDrawAlignment(Textdraw10, 1);
TextDrawColor(Textdraw10, -1);
TextDrawSetShadow(Textdraw10, 0);
TextDrawSetOutline(Textdraw10, 1);
TextDrawBackgroundColor(Textdraw10, 51);
TextDrawFont(Textdraw10, 1);
TextDrawSetProportional(Textdraw10, 1);

Textdraw11 = TextDrawCreate(627.199707, 161.280059, "+");
TextDrawLetterSize(Textdraw11, 0.449999, 1.600000);
TextDrawAlignment(Textdraw11, 1);
TextDrawColor(Textdraw11, -1);
TextDrawSetShadow(Textdraw11, 0);
TextDrawSetOutline(Textdraw11, 1);
TextDrawBackgroundColor(Textdraw11, 51);
TextDrawFont(Textdraw11, 1);
TextDrawSetProportional(Textdraw11, 1);

Textdraw12 = TextDrawCreate(625.599853, 170.986602, "+");
TextDrawLetterSize(Textdraw12, 0.449999, 1.600000);
TextDrawAlignment(Textdraw12, 1);
TextDrawColor(Textdraw12, -1);
TextDrawSetShadow(Textdraw12, 0);
TextDrawSetOutline(Textdraw12, 1);
TextDrawBackgroundColor(Textdraw12, 51);
TextDrawFont(Textdraw12, 4);
TextDrawSetProportional(Textdraw12, 1);

Textdraw13 = TextDrawCreate(627.200073, 167.253265, "+");
TextDrawLetterSize(Textdraw13, 0.449999, 1.600000);
TextDrawAlignment(Textdraw13, 1);
TextDrawColor(Textdraw13, -1);
TextDrawSetShadow(Textdraw13, 0);
TextDrawSetOutline(Textdraw13, 1);
TextDrawBackgroundColor(Textdraw13, 51);
TextDrawFont(Textdraw13, 1);
TextDrawSetProportional(Textdraw13, 1);

Textdraw14 = TextDrawCreate(627.200134, 173.973236, "+");
TextDrawLetterSize(Textdraw14, 0.449999, 1.600000);
TextDrawAlignment(Textdraw14, 1);
TextDrawColor(Textdraw14, -1);
TextDrawSetShadow(Textdraw14, 0);
TextDrawSetOutline(Textdraw14, 1);
TextDrawBackgroundColor(Textdraw14, 51);
TextDrawFont(Textdraw14, 1);
TextDrawSetProportional(Textdraw14, 1);


}
  Cantidad de llaves: Abiertas(3)-Cerradas(3) | Lineas Totales: 200
Es algo simple pero esta bueno :D Sigue asi!!
Muchas gracias Andrew -grin
Avatar de Usuario
MrDave
Ayudante
Ayudante
Mensajes: 956
Registrado: 05 Oct 2017 12:13
Reputación: 107

25 May 2018 15:40


¡Buen aporte!
Igual te daré una observación que hice.
Para no estar llamando la misma función, hazlo así:
 Codigo Pawno:
1
2
3
4
5
6
7
8
9
10

new Text:Textdraw[10];

public OnPlayerSpawn(playerid)
{
	for(new i = 0; i < sizeof(Textdraw); i++)
	{
	    TextDrawShowForPlayer(playerid, Textdraw[i]);
	}
	return 1;
}
  Cantidad de llaves: Abiertas(2)-Cerradas(2) | Lineas Totales: 10

¿Más rápido verdad? Así se te hará más cómodo, porqué imagínate, tenéis muchos "textdraws" y estar a cada rato escribiendo lo mismo, se hace algo tedioso.
¡Saludos! ¡Buen día!

- Temporalmente estoy retirado de SA-MP; por lo tanto no me envíen propuestas de proyectos.
- No respondo dudas por privado, usa la sección de preguntas.
Avatar de Usuario
ImAndres
Baneado
Baneado
Mensajes: 1378
Registrado: 30 Ago 2015 02:36
Ubicación: HACKEADA ✖
Contactar:
Reputación: 62

25 May 2018 16:53

nada mal esta bueno algo simple como se dice, pero no me gusta mucho la posición podría colocarlo siempre en una esquina no pinta nada hay en medio xd -happy
Carlos Daniel
Aprendiz
Aprendiz
Mensajes: 65
Registrado: 13 Sep 2016 18:30
Reputación: 0

25 May 2018 20:35

Agradable y simple buen trabajo!
Saludos.
kendryum
Aprendiz
Aprendiz
Mensajes: 7
Registrado: 25 May 2018 22:50
Contactar:
Reputación: 0

26 May 2018 11:21

Buen aporte, sigue así hermano.
Usuario de PawnScript


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