Programación en Pawn - SAMP

Ayuda con streamer

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Moderador: Ayudantes

ayuda como instalo el streamer es que lo necesito para tener los mapeos sin limite alguien me podria para un link para descargarlo porfavor

y cuales son todas las funciones de streamer solo para mapear sin limites ??

bueno gracias y perdon por molestar -sorry -laughing
IsaacraftGamer escribió:
06 Dic 2018 14:30
ayuda como instalo el streamer es que lo necesito para tener los mapeos sin limite alguien me podria para un link para descargarlo porfavor

y cuales son todas las funciones de streamer solo para mapear sin limites ??

bueno gracias y perdon por molestar -sorry -laughing
Los únicos mapeos sin límite son los CreateDynamicObjects, cambia el include y plugin por la última versión.

(https://github.com/samp-incognito/samp- ... n/releases)
wiki: https://github.com/samp-incognito/samp- ... lugin/wiki
No es que sean ilimitados, sólo podrá mostrar 1000 objetos a la vez, lo que hace el streamer es que puedes poner todos los objetos que quieras y este mostrará los objetos que tengas más cerca. -nosweat
Y no, no sólo pone objetos, también iconos en el mapa, pickups, checkpoints, actores... y los enlaces de descarga te los dijeron arriba :D
Los únicos mapeos sin límite son los CreateDynamicObjects, cambia el include y plugin por la última versión.

(https://github.com/samp-incognito/samp- ... n/releases)
wiki: https://github.com/samp-incognito/samp- ... lugin/wiki
[/quote]

ayudame no se como instalarlo no hay un video que enseñe por que ya lei como se instala pero aun asi no entiendo
IsaacraftGamer escribió:
06 Dic 2018 17:58
Los únicos mapeos sin límite son los CreateDynamicObjects, cambia el include y plugin por la última versión.

(https://github.com/samp-incognito/samp- ... n/releases)
wiki: https://github.com/samp-incognito/samp- ... lugin/wiki
ayudame no se como instalarlo no hay un video que enseñe por que ya lei como se instala pero aun asi no entiendo
[/quote]



Ese vídeo explica (dice ser, no lo he visto) como colocar plugins y filterscripts.
estoy muy apenado sigo sin entender solo quiero instalar el streamer pero es muy complicado

te dire los archivos que trae

tiene 3 block de notas dicen asi

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SA-MP Streamer Plugin
=====================

v2.9.4
------

- Fixed map icon bug with Streamer_SetItemOffset
- Improved tags in include file (thanks Y_Less)
- Fixed crash on GMX that occurred when actors were streamed in

v2.9.3
------

- Added Streamer_(G/S)etItemPos, Streamer_GetArrayDataLength,
  GetDynamicAreaType, and Streamer_AmxUnloadDestroyItems (thanks
  IstuntmanI)
- Added virtual world support for Streamer_GetNearbyItems (thanks
  TommyB)
- Fixed various bugs

v2.9.2
------

- Fixed some attached object bugs
- Added GetDynamicActorAnimation (thanks IstuntmanI)
- Made chunk streaming toggleable (now disabled by default)
- Added Streamer_(Is)ToggleChunkStream

v2.9.1
------

- Fixed some bugs and a crash that randomly occurred
- Allowed any type of area to be attached

v2.9.0
------

- Modified streaming algorithm to limit packets sent per tick by
  creating and destroying items in chunks (configurable via
  Streamer_(Get/Set)ChunkTickRate and Streamer_(Get/Set)ChunkSize)
- Made each player have an independent tick rate (configurable
  via Streamer_(Get/Set)PlayerTickRate)
- Added Streamer_OnItemStream(In/Out) and
  Streamer_(Is)ToggleItemCallbacks
- Added actor streaming (thanks ziggi)
- Added Streamer_GetNearbyItems (thanks Southclaws) and
  Streamer_GetAllVisibleItems
- Added Streamer_(Get/Set)ItemOffset
- Added (Is)ToggleDynAreaSpectateMode
- Added GetPlayerCameraTargetDynObject (thanks IstuntmanI)
- Added "freezeplayer" parameter to Streamer_UpdateEx
- Renamed Streamer_(Is)ToggleItemAntiAreas to
  Streamer_(Is)ToggleItemInv(erse)Areas
- Fixed various bugs

v2.8.2
------

- Added "compensatedtime" parameter to Streamer_UpdateEx which
  pauses automatic updates for the specified amount of time in
  milliseconds, disables the player's controls, and sets the player's
  position to the new coordinates
- Fixed bugs with line intersection tests for areas

v2.8.1
------

- Added item priority support via the new "priority" parameter for
  most item creation natives
- Added IsLineInDynamicArea, IsLineInAnyDynamicArea,
  GetDynamicAreasForLine, and GetNumberDynamicAreasForLine
- Added Streamer_ToggleItem and Streamer_IsToggleItem
- Added Streamer_ToggleAllItems with an "exceptions" parameter which
  allows every item except the ones specified to be toggled
- Added Streamer_GetLastUpdateTime
- Added Streamer_(Is)ToggleItemAntiAreas which, if toggled, allows
  the per-item area feature to exlude items from being streamed in
  the areas specified
- Renamed Streamer_(Is)ToggleStaticItem to
  Streamer_(Is)ToggleItemStatic
- Stopped duplicate log entries from being created
- Fixed parameter order bug with CreateDynamicObjectEx

v2.8.0
------

- Added ability to stream items only in specified areas by
  using an "areaid" parameter in the item creation natives
- Added Streamer_(Get/Set)TypePriority
- Reduced number of RPCs used when streaming objects
- Fixed bug with OnPlayer(Enter/Leave)DynamicArea and
  OnDynamicObjectMoved
- Fixed bug with GetPlayerDynamicAreas/GetDynamicAreasForPoint

v2.7.9
------

- Added offsets to attached area natives
- Made OnPlayerShootDynamicObject handle return values
- Made GetDynamicPolygonPoints, GetPlayerDynamicAreas, and
  GetDynamicAreasForPoint return the size of the array
- Fixed several bugs

v2.7.8
------

- Added GetDynamicObjectNoCameraCol
- Made attached objects stream in after base objects (thanks uint32)
- Added definitions to include file for default draw distances and
  streaming distances
- Fixed a bug with area callbacks that could cause a server crash
  under certain conditions

v2.7.7
------

- Fixed bugs with Streamer_(Get/Set)MaxItems and
  IsPlayerIn(Any)DynamicArea
- Ordered the results stored in the GetPlayerDynamicAreas array by
  player distance from the area
- Added GetDynamicAreasForPoint (also ordered by distance) and
  GetNumberDynamicAreasForPoint
- Added IsDynamicObjectMaterialUsed and
  IsDynamicObjectMaterialTextUsed
- Added "STREAMER_ENABLE_TAGS" definition to include file which
  turns on tags for all types of items (in the format of
  "DynamicObject:", for example)

v2.7.6
------

- Fixed various bugs
- Added a delay to setting checkpoints in an attempt to fix the
  checkpoint size bug
- Made some improvements to EditDynamicObject and
  AttachCameraToDynamicObject for non-streamed objects
- Added SetDynamicObjectNoCameraCol, Streamer_(Is)ToggleCameraUpdate,
  and Streamer_(Is)ToggleStaticItem

v2.7.5.2
--------

- Added Streamer_OnPluginError, Streamer_ToggleErrorCallback, and
  Streamer_IsToggleErrorCallback

v2.7.5.1
--------

- Fixed pickup crash
- Fixed moving object rotation bug

v2.7.5.0
--------

- Updated sampgdk, resolving some issues with callbacks
- Added type parameter to Streamer_Update(Ex)
- Added AttachDynamicObjectToObject and AttachDynamicObjectToPlayer
  (requires YSF by kurta999 to be loaded)
- Made visible item amounts configurable per player
- Added Streamer_(Get/Set)RadiusMultiplier
- Made items static if a negative stream distance is specified

v2.7.4
------

- Made OnPlayerLeaveDynamicArea callbacks execute when areas are
  destroyed
- Made OnPlayerLeaveDynamicArea callbacks execute before
  OnPlayerEnterDynamicArea callbacks (regression from a previous
  version)
- Updated libraries, fixing some miscellaneous bugs

v2.7.3
------

- Allowed moving object rotations to be set
- Added integrated callback hooks from sampgdk
- Renamed CreateDynamicCube to CreateDynamicCuboid
- Added CreateDynamicCylinder

v2.7.2
------

- Made E_STREAMER_EXTRA_ID data sequential and allowed multiple
  amounts of the same value to be used
- Allowed Streamer_(Get/Set)IntData to be used with
  E_STREAMER_EXTRA_ID, E_STREAMER_INTERIOR_ID,
  E_STREAMER_PLAYER_ID, and E_STREAMER_WORLD_ID

v2.7.1
------

- Fixed some minor bugs
- Updated sampgdk version

v2.7.0
------

- Added OnPlayerShootDynamicObject for 0.3z
- Added Streamer_GetItemInternalID and Streamer_GetItemStreamerID for
  getting SA-MP IDs from streamer IDs and vice versa
- Added Streamer_GetTickRate, Streamer_GetMaxItems,
  Streamer_GetVisibleItems, Streamer_GetCellDistance,
  Streamer_GetCellSize, Streamer_IsToggleIdleUpdate,
  Streamer_IsToggleItemUpdate, Streamer_DestroyAllItems,
  Streamer_CountItems, GetDynamicPolygonPoints,
  GetDynamicPolygonNumberPoints, IsAnyPlayerInDynamicArea,
  IsAnyPlayerInAnyDynamicArea, GetPlayerDynamicAreas, and
  GetPlayerNumberDynamicAreas
- Renamed Streamer_TickRate, Streamer_VisibleItems,
  Streamer_CellDistance, and Streamer_CellSize (all natives begin
  with Streamer_Set* now, but old natives are still usable)
- Deprecated DestroyAllDynamic* and CountDynamic* natives (new
  natives Streamer_DestroyAllItems and Streamer_CountItems are
  preferred now, but old natives are still usable)
- Added a new parameter called "serverwide" to the destroy and count
  natives that makes them work either across all scripts or only
  within the calling script
- Added a new parameter called "recheck" to
  Is(Any)PlayerIn(Any)DynamicArea which allows an area check to occur
  without issuing a full update for the player
- Added a "dimensions" parameter to Streamer_GetDistanceToItem which
  allows the script to specify whether a 2D or 3D distance check
  should be performed
- Added "drawdistance" to the end of CreateDynamicObject and "style"
  to the end of CreateDynamicMapIcon

v2.6.1
------

- Added AttachCameraToDynamicObject
- Added AttachDynamicObjectToVehicle
- Added EditDynamicObject
- Added OnPlayerEditDynamicObject
- Added OnPlayerSelectDynamicObject
- Added GetDynamicObjectMaterial and SetDynamicObjectMaterial
- Added GetDynamicObjectMaterialText and SetDynamicObjectMaterialText
- Added Streamer_ToggleItemUpdate
- Allowed NPCs to trigger area and checkpoint callbacks
- Fixed IsPlayerInDynamicRaceCP

v2.6.0
------

- Adjusted algorithm for searching cells that contain visible items,
  improving performance for players moving around the map frequently
- Greatly improved speed of spatial queries
- Implemented predictive streaming algorithm based on the player's
  current velocity and the average time between updates
- Replaced PAWN invoke system with Zeex's SA-MP GDK, improving
  overall performance
- Added functionality for preventing runtime errors due to outdated
  include files
- Added check for include file version in the plugin
- Fixed rare bug that sometimes stopped updates from occurring when
  Streamer_TickRate was used
- Changed interior check implementation to allow an unlimited number
  of interiors to be added per item, fixing the crash that occurred
  when players were in interior IDs 20 or above
- Changed virtual world check implementation for pickups to allow an
  unlimited number to be added
- Slightly improved streaming algorithm for pickups
- Made OnPlayerLeaveDynamicArea callbacks execute before
  OnPlayerEnterDynamicArea callbacks
- Added Streamer_ToggleIdleUpdate for allowing or disallowing updates
  to process for players who are not moving
- Added CreateDynamicPolygon
- Added IsPlayerInAnyDynamicArea
- Added optional parameters to Streamer_UpdateEx for specifying the
  world ID and interior ID
- Added rotation parameters to MoveDynamicObject (SA-MP 0.3d only)
- Added IsDynamicObjectMoving
- Added extended natives for item creation with up-to-date parameters
- Added Streamer_GetArrayData and Streamer_SetArrayData
- Added Streamer_ProcessActiveItems to force updates for moving and
  attached items
- Added Streamer_GetDistanceToItem
- Added GetPlayerVisibleDynamicCP and GetPlayerVisibleDynamicRaceCP
- Added IsPointInDynamicArea and IsPointInAnyDynamicArea
- Added AttachDynamicAreaToObject
- Added GetDynamic3DTextLabelText

v2.5.2
------

- Fixed some minor bugs
- Added support for map icon styles in 0.3c

v2.5.1
------

- Made cell boundaries contiguous
- Improved speed of spatial queries
- Fixed visibility of items with large streaming distances
- Added natives for attaching areas to players and vehicles
- Implemented functionality for adding and removing multiple virtual
  worlds, interiors, and players to and from items
- Update: Fixed bug with array bounds check and made attached areas
  and 3D text labels stream out when their positions cannot be
  retrieved

v2.5.0
------

- Added grid system for partitioning the game world into cells
- Added hash tables for numerous performance improvements
- Improved object streaming algorithm

v2.3.8
------

- Optimized a lot of streaming code
- Improved checkpoint handling
- Improved moving objects
- Resolved possible callback bugs
- Added Streamer_IsItemVisible, Streamer_DestroyAllVisibleItems,
  Streamer_CountVisibleItems, and Streamer_GetUpperBound

v2.3.7
------

- Fixed 3D text label crash
- Optimized more streaming code
- Resolved some checkpoint problems
- Added area detection natives and callbacks

v2.3.6
------

- Optimized some streaming code
- Fixed crash that may have occurred when destroying objects under
  OnDynamicObjectMoved
- Added plural tags to the data manipulation natives so that 3D text
  labels can be passed to them without a tag mismatch warning
- Added an extra ID to every item that can be set and retrieved with
  Streamer_SetIntData and Streamer_GetIntData
- Made any item that is altered with Streamer_SetFloatData or
  Streamer_SetIntData restream for every player automatically
- Added natives for each item to check if they're valid
- Consolidated all of the settings natives (with the exception of
  Streamer_TickRate) into Streamer_MaxItems and Streamer_VisibleItems

v2.3.5
------

- Added data manipulation natives: Streamer_GetFloatData,
  Streamer_GetIntData, Streamer_SetFloatData, and Streamer_SetIntData

v2.3.4
------

- Fixed bug with OnPlayerPickUpDynamicPickup that resulted in it
  being called too many times when multiple scripts were loaded
- Fixed bug with checkpoints and race checkpoints that caused none to
  be streamed until the one that was visible was no longer in range
- Slightly improved native address finding and added an error message
  that prints in the server log when all natives cannot be found
- Consolidated all of the update natives into Streamer_Update
- Added Streamer_UpdateEx for loading items in a specified area

v2.3.3
------

- Cleaned up and reorganized code
- Made the plugin automatically destroy all items created in a script
  when it is unloaded

v2.3.2
------

- Added natives for toggling all dynamic checkpoints and race
  checkpoints
- Made a check to prevent too many objects, pickups, or 3D text
  labels from being created

v2.3.1
------

- Fixed 3D text label attachment bug
- Fixed internal map icon ID assignment bug
- Rewrote PAWN invoke function

v2.3.0
------

- Fixed PAWN invoke bug in Linux (thanks pod)

v2.2.0
------

- Fixed item ID assignment bug
- Corrected another typo in the include file
- Improved moving objects slightly
- Made a few adjustments to the default streaming distances

v2.1.0
------

- Made all streaming distances customizable via an extra optional
  parameter
- Removed global distance natives and slightly renamed a few other
  natives related to the settings to make them a bit less confusing
- Fixed a small issue with pickups that involved a typo in the
  include file
- Renamed the custom pickup callback to OnPlayerPickUpDynamicPickup
  (note the capitalization)

v2.0.0
------

- Numerous bug fixes and optimizations
- Added support for pickups, checkpoints, race checkpoints,
  map icons, and 3D text labels
- Added optional parameters for specifying virtual worlds, interiors,
  and/or players
- Added more natives and callbacks for the new items
- Renamed and reorganized several natives

v1.1.0
------

- Heavily modified dynamic moving objects so that they now are
  tracked in the plugin and synchronized with all players
- MoveDynamicObject now returns the time in milliseconds that it will
  take to reach the destination (just like the default native)
- Added CreatePlayerDynamicObject, CreateVWDynamicObject,
  DestroyAllDynamicObjects, CountDynamicObjects, and
  OnDynamicObjectMoved
- Optimized some streaming code and fixed a few bugs in the automatic
  setup system

v1.0.0
------

- Initial release
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                                 Apache License
                           Version 2.0, January 2004
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el ultimo se llama README
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SA-MP Streamer Plugin
=====================

This plugin streams objects, pickups, checkpoints, race checkpoints, map icons, 3D text labels, and actors at user-defined server ticks. Basic area detection is also included. Because it is written entirely in C++, much of the overhead from PAWN is avoided. This streamer, as a result, is quite a bit faster than any other implementation currently available in PAWN.

Documentation
-------------

Documentation can  be found on the wiki ("https://github.com/samp-incognito/samp-streamer-plugin/wiki" class="postlink">https://github.com/samp-incognito/samp- ... lugin/wiki).

Download
--------

The latest binaries for Windows and Linux can be found on the releases page ("https://github.com/samp-incognito/samp-streamer-plugin/releases" class="postlink">https://github.com/samp-incognito/samp- ... n/releases).
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una carpeta Pawn dentro de esa carpeta hay otra que se llama include que trae un archivo que se llama
streamer.inc

la carpeta plugins trae archivos que se llaman igual streamer
uno streamer.dll
otro streamer.so

pero no se llama asi se llaman streamer pero sin el dll y el so los puse para diferenciar
osea son estos 2
IsaacraftGamer escribió:
06 Dic 2018 18:20
estoy muy apenado sigo sin entender solo quiero instalar el streamer pero es muy complicado
[.....]

una carpeta Pawn dentro de esa carpeta hay otra que se llama include que trae un archivo que se llama
streamer.inc

la carpeta plugins trae archivos que se llaman igual streamer
uno streamer.dll
otro streamer.so

pero no se llama asi se llaman streamer pero sin el dll y el so los puse para diferenciar
osea son estos 2
Para instalarlo, simplemente pon los archivos de plugins (En este caso: streamer.dll y streamer.so) en la carpeta "plugins" de la raiz de tu servidor (Si no existe, creala).

Tras eso, ve a el server.cfg, busca la linea de plugins y dependiendo de tu sistema operativo, pon streamer.dll o streamer.so. .so es para Linux, mientras que .DLL para Windows.

Por ultimo, instala el include en la carpeta /pawno/includes e incluyelo en tu Gamemode así:
 Codigo Pawno:
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#include <streamer>
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fede pero pongo todo bien y sale esto

por que
IsaacraftGamer escribió:
10 Dic 2018 05:14
fede pero pongo todo bien y sale esto

por que
Eso no es error del streamer,
Intenta instalando C RunTime
no tendre ningun cambio raro en windows 7 por ese C Rin Time?
IsaacraftGamer escribió:
10 Dic 2018 05:29
no tendre ningun cambio raro en windows 7 por ese C Rin Time?
No,
si no quieres el C Run Time pon el
Visual C++
DarkFireYT escribió:
10 Dic 2018 05:31
IsaacraftGamer escribió:
10 Dic 2018 05:29
no tendre ningun cambio raro en windows 7 por ese C Rin Time?
No,
si no quieres el C Run Time pon el
Visual C++
dice que la actualizacion no es aplicable en este equipo
IsaacraftGamer escribió:
10 Dic 2018 05:32
DarkFireYT escribió:
10 Dic 2018 05:31
IsaacraftGamer escribió:
10 Dic 2018 05:29
no tendre ningun cambio raro en windows 7 por ese C Rin Time?
No,
si no quieres el C Run Time pon el
Visual C++
dice que la actualizacion no es aplicable en este equipo
necesitas un .dll que es de windows y otras aplicaciones, el cual no tienes: api-ms-win-crt-runtime-l1-1-0.dll

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